Magic: the Gathering

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Upgrading Commander Precon: Upgrades Unleashed

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A review with upgrade tips for the Kamigawa: Neon Dynasty's precon commanded by Chishiro, which brings the Modifications theme.

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被某某人翻译 Romeu

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审核人 Tabata Marques

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目录

  1. > Understanding the Deck
  2. > Criticisms and Points to Consider
  3. > Changes & Upgrades
    1. Counters
    2. Auras and Equipment
    3. Tokens
    4. Ramp
    5. Note: It seems strange for a Commander deck giving up an Arcane Signet to put a dork in its place, but the fact is that this parti...
  4. > Conclusion

Hello, Commander Readers!

In my last articlelink outside website I brought up the “vehicle deck”, Buckle Up, analyzing its strengths and weaknesses and how to improve it as far as possible.

In this episode, we will continue our series on the preconstructed decks of Kamigawa: Neon Dynasty, and we will discuss the green and red deck: Upgrades Unleashed.

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Understanding the Deck

38 commons, 17 uncommons, 42 rares and 3 mythics

Commander Image card
super type imageLand37

1

奥兰-里夫,广阔森林

10.05

14

森林

38.02

1

古魯地盤

1.08

12

32.59

1

異國果園

1.23

1

游戏轨迹

0.93

1

指揮塔

1.47

1

清輝宮殿

0.93

1

愤怒的峡谷

0.45

1

燼火林地

1.55

2

苔炎山谷

1.4

1

離棄殿堂

0.77

super type imageCreature29

1

護融蛇人

2.73

Icons of mtgIcons of mtg

1

創生多頭龍

1.71

Icons of mtgIcons of mtgIcons of mtg

1

櫻宗長老

10.05

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1

貊犬戰甲

31.33

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1

忏悔军阀科西

3.81

Icons of mtgIcons of mtgIcons of mtg

1

煽動蟻

0.62

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1

慷慨的格鲁古利

2.73

Icons of mtgIcons of mtgIcons of mtg

1

錫街頭目克崙可

23.3

Icons of mtgIcons of mtg

1

费蒂利德

0.23

Icons of mtgIcons of mtg

1

金牛大锤

3.26

Icons of mtgIcons of mtg

1

皮默亂匠李什克

3.81

Icons of mtgIcons of mtg

1

羊屯鬥士

10.44

Icons of mtgIcons of mtgIcons of mtg

1

碎寧怪磨

7.72

Icons of mtgIcons of mtgIcons of mtg

1

叢生復碧獸

26.97

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1

狸移植机

6.54

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1

都和市嚮導器

2.73

Icons of mtg

1

被遗忘的远古

3.5

Icons of mtgIcons of mtg

1

焚劫鬼怪

1.08

Icons of mtgIcons of mtgIcons of mtg

1

仇恨種子巫勒許

3.8

Icons of mtgIcons of mtgIcons of mtg

1

慶典神

1.47

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1

入聖侍僧

1.47

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1

阿戈纳斯之牛

5.84

Icons of mtgIcons of mtgIcons of mtg

1

忠誠守衛

2.02

Icons of mtgIcons of mtg

1

酸性史莱姆

0.62

Icons of mtgIcons of mtgIcons of mtg

1

惡鬼戰鬥小隊

14.27

Icons of mtgIcons of mtg

1

鞭舌多頭龍

5.53

Icons of mtgIcons of mtg

1

破矛貝西摩斯

3.2

Icons of mtgIcons of mtgIcons of mtg

1

自走摩天械

0.53

Icons of mtg

1

太古守護靈

3.81

Icons of mtgIcons of mtg
super type imageArtifact8

1

陽光戒

8.96

Icons of mtg

1

秘法印記

1.4

Icons of mtg

1

重鑄烏鋒

7.79

Icons of mtg

1

疾行靴

7.79

Icons of mtg

1

火焰尖啸者

1.62

Icons of mtg

1

复仇之剑

3.17

Icons of mtg

1

法师杀手

4.66

Icons of mtgIcons of mtgIcons of mtg

1

聚骨裝

1.4

Icons of mtg
super type imageEnchantment10

1

倪勒婭的試煉

0.7

Icons of mtgIcons of mtg

1

活力溫泉

1.71

Icons of mtgIcons of mtgIcons of mtg

1

荒野韻律

23.85

Icons of mtgIcons of mtgIcons of mtg

1

難熄暴怒

1.87

Icons of mtgIcons of mtg

1

狡蛇本影

3.5

Icons of mtgIcons of mtg

1

幻變陰影

0.85

Icons of mtgIcons of mtg

1

与卡米和谐

0.85

Icons of mtgIcons of mtg

1

心神合一

1.78

Icons of mtgIcons of mtg

1

熊本影

69.3

Icons of mtgIcons of mtgIcons of mtg

1

精研元素

1.87

Icons of mtgIcons of mtg
super type imageSorcery10

1

幽魂相助

3.81

Icons of mtgIcons of mtg

1

徒長

2.72

Icons of mtgIcons of mtg

1

儿玉的触角

17.85

Icons of mtgIcons of mtg

1

廣林翻騰

1.23

Icons of mtgIcons of mtg

1

消灭

1

Icons of mtgIcons of mtgIcons of mtg

1

連鎖反應

2.24

Icons of mtgIcons of mtgIcons of mtg

1

靈魂威嚴

21.64

Icons of mtgIcons of mtg

1

萨满启示

5.68

Icons of mtgIcons of mtgIcons of mtg

1

瑞什卡的专业知识

23.3

Icons of mtgIcons of mtgIcons of mtg

1

兩界相疊

0.53

Icons of mtgIcons of mtg
super type imageInstant5

1

纏絲護身

41.31

Icons of mtgIcons of mtg

1

流星暴

1.17

Icons of mtgIcons of mtgIcons of mtg

1

混沌扭曲

3.11

Icons of mtgIcons of mtg

1

獵人眼光

5.38

Icons of mtgIcons of mtg

1

内心的野兽

5.84

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99 牌 maindeck

Upgrades Unleashed is an essentially aggressive, creature-based deck that mixes a number of themes related to the modification mechanic. Initially, this should be a Voltron deck — focused on turning creatures into major threats through auras, equipment, and +1/+1 counters — but the commander Chishiro, the Shattered Blade also suggests a strategy focused on numbers, creating tokens and spawning more counters as you control more modified creatures.

Therefore, the idea here is not to concentrate auras and equipment in a single powerful creature, but to distribute them among several creatures to control as many modified creatures as possible.

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Despite the deck having a considerable number of auras and equipment, the easiest way to exploit Chishiro's ability is via +1/+1 counters. Because of this, effects that place counters on multiple creatures at the same time — such as Grumgully, the Generous, Loyal Guardian, Silkguard and Primeval Protector — are especially well-used, instead of just those that accumulate counters on a single creature, as is the case with Taurean Mauler and Forgotten Ancient.

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However, auras and equipment are important to maintain the token production with the commander. Among these, equipment with reconfigure are quite useful, as in addition to creating tokens with the commander, they are also creatures by themselves while not equipped and, therefore, can also receive counters and count towards your board numbers.

Living Weapons are even better, as they come into play already equipped and count as modified creatures. Unfortunately, we only have three cards of this type in precon — Tanuki Transplanter, Komainu Battle Armor and Bonehoard — which could already indicate something to be modified when we think about upgrades.
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The deck also has a good amount of ramps and draws, which in addition to being functional, take advantage of the issue of +1/+1 counters and modifications in general, making the deck very synergistic and easy to play. However, the deck lacks in interactions, with few cards dedicated to the removal function.

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Criticisms and Points to Consider

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I don't have many criticisms about the construction of this precon. I like synergistic decks and I believe that Wizards of the Coast did a good job here in this regard, as I said before. Its curve looks nice for a deck that intends to be aggressive, although I would fill a few more slots with two mana cards.

In my view, the deck has two difficulties when it comes to executing what it proposes to do. The first one is the breadth of its focus, which is divided between auras, equipment and tokens: 3 themes that at times are conflicting and end up causing the deck to get lost in what it wants to do. I think the performance would be better if it focused more on counter and tokens production, leaving the voltron part (equipment and auras) a little or completely; Which brings us to the second difficulty: commander dependency.

Chishiro is pretty much the only good token creator on this deck. The tokens created by Elemental Mastery disappear at the end of the turn, Concord with the Kami plays more of a draw role, and Krenko, Tin Street Kingpin... well, Krenko is also competent. The fact is that this scarcity makes the part of the game plan that involves creating a critical mass of creatures almost 100% up to the commander.

Fortunately, all these issues can be resolved with a few tweaks.

Changes & Upgrades

Upgrades Unleashed has much more room for modulation and boosts. While the precon is not poorly constructed, there are many good cards outside it that could add a lot to your game plan.

Counters

As I said earlier, counters are the easiest way to tap into the commander's potential. Effects that distribute or place counters on multiple creatures — like Renata, Called to the Hunt, which is better than Grumgully, the Generous — are great, as they do so passively as soon as new creatures come into play (including tokens), while Avabruck Caretaker can do so globally with creatures already in play. Effects like these make many creatures become modified and therefore accessible to the commander's second ability.

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Like any counter-based deck, it's hard not to think about effects like Hardened Scales, Branching Evolution, Doubling Season and Vorinclex, Monstrous Raider. I would consider at least one or two of these cards as a booster for the deck, with a slight preference for Hardened Scales because of its low cost, and Doubling Season for also being excellent for spawning more tokens.

The Ozolith is the ultimate piece to protect your board from removals, restoring counters that would be lost when your modified creatures leave play. It's a must-have upgrade for any counters-based deck.

As you can see, there are many options for upgrades relating to counters, there is no room for all of this in the deck, simply because there is not much to take out of it, so it's up to you to decide what deserves to go in or out. I would particularly make the following choices:

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Auras and Equipment

In my view, the auras and equipment in this deck should serve the primary purpose of making tokens with the commander's ability. Therefore, they should have low costs (between 1 and 2), and if possible some ability that allows them to have some redundancy — like Bloodforged Battle-Axe that creates copies of itself; or Crown of Flames, Whip Silk and Rancor that can return to your hand and be cast again, creating more tokens in the process.

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I like the idea of ​​including more equipments with Reconfigure and Living Weapon, as I explained above. Among the options available, the ones I like the most are Lizard Blades, Ogre-Head Helm, Nettlecyst and Scytheclaw.

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I also find it interesting to explore the auras that serve as removals, especially Lignify and Song of the Dryads. Since interactions with opponents' creatures are necessary in any strategy, nothing more convenient than some of them also create tokens when they are cast.

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Tokens

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In case you also decide that tokens are the best bet for the deck, some reinforcements can be considered. I would consider three in particular.

The first and second are Avenger of Zendikar and Phylath, World Sculptor, which are incredibly good here, as they not only create many tokens when coming into play, but can also farm counters with their Landfall ability (and if you have Kodama of the West Tree it gets even better).

The third is Iridescent Hornbeetle, which can be incredibly synergistic with not only the commander, but many of the other reinforcements mentioned as well.

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Ramp

This precon is well served with ramps, but that doesn't mean there isn't something better outside. Song of Freyalise, Gyre Sage, Jiang Yanggu, Wildcrafter are some examples of synergistic accelerators with the proposal of this deck. But the best options for me are Incubation Druid, Kodama of the West Tree and The Great Henge.

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Note: It seems strange for a Commander deck giving up an Arcane Signet to put a dork in its place, but the fact is that this particular deck makes much better use of creatures (which can be modified and synergize with the commander) than mana rocks. The only reason to keep Sol Ring as the deck's only mana rock is that it's an extremely efficient accelerator.

Conclusion

I hope you found some interesting ideas to improve your precon Upgrades Unleashed. If so, or if you had even better ideas, let me know in the comments below.

See you in the next article!