Hello my babies, what's up? In the Innovation Championship there will be 64 players competing for the trifle of US$30.000. Let's check the deck!

18 commons, 18 uncommons, 36 rares y 3 mythics
4
Senda de Ascensorradiante
803.1
4
Camino de Clearwater
937.02
4
Pasaje de leyenda
1223.5
2
Isla
27.94
2
Pantano
44.79
4
llanuras
53.21
2
Templo del engaño
12.64
2
Templo de la iluminación
2.44
2
Yorion, Nómada del Cielo
99.78
2
Ugin, el dragón espíritu
2526.82
4
Huevo dorado
9.76
4
Augurio del mar
12.42
2
El nacimiento de Meletis
8.65
3
Pesadilla de Elspeth
66.52
3
Bendición traicionera
45.23
4
Destrucción presagiada
60.31
2
Elspeth vence a la muerte
83.37
2
La sed del jefe de sangre
44.35
2
Mansión en movimiento
69.4
3
Rasgar el cielo
33.92
2
Acto desalmado
20.18
1
Asalto de Hagra
54.21
60 cartas maindeck
Sideboard 15
1
Arrastrero de ensueño
18.29
1
Ashiok, musa de la pesadilla
189.02
1
Farol guía de almas
22.17
2
Ataúd de cristal
3.77
1
Elspeth vence a la muerte
41.68
2
Remordimiento angustioso
1.11
1
Acontecimiento de extinción
26.5
2
Aferrarse al polvo
36.59
4
Disputa mística
62.97
Before we start this guide, I would like to explain about the choice of playing with Esper Doom of 60 cards and not 80. I've been playing with this mechanic even before the rotation, and I've always seen its potential. There were many matches until this conclusion was reached. Playing with 80 cards may be better against Angle Mill from Rogues, but doesn't guarantee the victory. Against other decks, it gets worse in good matches and you depend a lot on top drawing.
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Rakdos MID / Mill
In:

Out:

In this match we toughen the hate grave and exiles. The focus is to interact with the opponent's board and with the grave, when your key cards are sent to it.
Grull Adventures
In:

Out:

Extremely aggressive, Grull is one of the decks that punishes its opponents a lot for slow plays. Here we reduce the Ugins in order to have faster interactions (on Glass case) and with the removal of Eggs, Espelth Conquers and Ashioks get it to generate valor.
Dimir Rogues
In:

Out:

This is the bad match. And yes, you saw it right. 9 cards go out and 11 get in. On the side, one by one counters, removals and discards get in and we remove cards that have zero effectiveness against the deck. We add two more cards (cling to dust). It will be the tech to keep our grave reduced, allowing only the cards that go back with Dance of the Manse.
Golgari Adventures
In:

Out:

Although it shows up less frequently, Golgari still is a really strong deck and it demands respect. We choose a plan with more removals and valor generation with Ashiok.
Mono Red
In:

Out:

Mono red will always be the judge of meta, and when it opens with a good hand, it is almost impossible to hold its aggressiveness. Here we put interactions to get time and make valor plays.
Mirror
In:

Out:

It may vary a lot here according to your opponent's list, but in general, discards, counters and well fit valor plays determine the winner. Another fundamental tech is to well place an Espelth's Nightmare to exile the opponent's grave and get out of the Dancer's radar.
UB Control
In:

Out:

By setting a long game and respecting the opponent's Sharknados, this is still a good match. Mystical and agonizing are key cards for the victory.
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That's it boys and girls. I know there are more decks on the meta, yet, I focused on the ones that stood out on CBF Qualifier Channel Fireball. About the decisions and strategies taken above, there will always be a variety on the opponents' lists, without even mentioning play/draw... So, take your feeling into consideration. I would like to thank here Mikail, Nh, Paulo, Dea, Ana, Garrido, Ryo, Stu and also my brother Hélio. Without all of you I wouldn't get to those 75 cards that took me to the top 8. I also thank to the space and team Card Realm, that is always supporting the community and making it stronger.
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