Introduction
This list was created by me and is a turbo deck. However, it has tools to stay relevant in the late game, generating value, and can be faster or slower depending on the table you are at.
Both commanders are relevant and even though white is an extremely powerful and relevant color in cEDH, unless you intend to use stax pieces, you end up not losing much by not running this color.
Commander, FELIPE

17 commons, 18 uncommons, 61 rares y 4 mythics


1
Manantiales rejuvenecedores
17512.67
1
Centro de entrenamiento
44790.02
1
Estadio del sotobosque
42031.88
1
Estanque mórfico
62851.34
1
Suite de lujo
55399.93
1
Tierras Baldías
1216752.19
1
Huerto Prohibido
26699.03
1
Tumba antigua
405616.19
1
Taiga
760058.62
1
Mar de fondo
1506348.82
1
Isla Tropical
897298.02
1
Ciudad de latón
78888.56
1
Brazo pantanoso
666363.63
1
Isla volcánica
1422277.64
1
Huerto exótico
711.78
1
Planicies del cenagal
97787.7
1
Lodo manchado de sangre
46599.11
1
Cripta sangrienta
70072.91
1
Tumba inundada
61694.71
1
Delta contaminado
63963.49
1
Confluencia de maná
178248.1
1
Ventilaciones de vapor
60730.84
1
Torre de mando
845.23
1
Playa anegada
48022.67
1
Estribaciones boscosas
51307.22
1
Cavernas de gemas
211405.02
1
Catacumbas verdes
87652.3
1
Bosque tropical brumoso
101072.26
1
Laguna ardiente
94451.25
1
Ragavan, ladrón ágil
144661.15
1
Aves del paraíso
26699.03
1
Caminavacíos dauti
27662.9
1
Oráculo de Thassa
109583.92
1
Extorsionador del muelle
86428.94
1
Confidente oscuro
20997.41
1
Agente de oposición
99493
1
Espíritu guardián élfico
7525.55
1
Guía del espíritu simio
6102
1
Asalariado sombrío
52834.57
1
Loto enjoyado
199682.95
1
Diamante Ojo de León
2362334.14
1
Cromo Mox
402858.06
1
Pétalo de loto
97083.34
1
Cripta de maná
337648.95
1
Diamante mox
3023255.65
1
Ópalo mox
659779.7
1
Anillo solar
5790.6
1
Cofre de maná
298182.43
1
Talismán de garra de deseos
10024.19
1
Sello arcano
800.75
1
Monolito siniestro
1943505.6
1
Talismán de la indulgencia
7525.55
1
Talismán de la dominancia
3425.42
1
Estación de molienda
70117.39
1
Piedra de Fellwar
3366.11
1
Ciudadela de Nicol Bolas
39422.04
1
Alfombra de flores
10216.96
1
Rémora mística
38057.8
1
Brecha del inframundo
26832.49
1
Biblioteca silvana
106907.34
1
Estudio rístico
233655.45
1
Jugar
28789.87
1
Sello Imperial
419740.5
1
Sonda gitáxica
21879.71
1
Tutor demoníaco
187204.62
1
Intención Diabólica
43277.49
1
Voluntad de Jeska
109583.92
1
Rueda de la Fortuna
1146063.89
1
Timetwister
4011535.01
1
Ganancia inesperada
10609.92
1
Ritual de sacrificio
2847.11
1
Fisgar en el abismo
16178.09
1
Hechizo fallido
8192.84
1
Tutor vampírico
213458.79
1
Tormenta azoradora
26269
1
Consulta demoníaca
84642.08
1
Ritual siniestro
17230.92
1
Piroblasto
25297.72
1
Tutora mística
43574.06
1
Ráfaga elemental roja
15073.35
1
Reclamo de la naturaleza
10209.54
1
Cadena de vapor
52575.07
1
Canción del cisne
44434.13
1
Horadar el hechizo
489.35
1
Tropiezo mental
35040.16
1
Resucitación nociva
27544.27
1
Trofeo de la asesina
21879.71
1
Ritual de la Cábala
65735.52
1
Decadencia abrupta
4278.07
1
Congelación cerebral
52575.07
1
Pacto contaminado
74150.79
1
Custodia feroz
180183.24
1
Golpe desviador
176186.91
1
Fuerza de la negación
233158.69
1
Pacto de fuego
19395.91
1
Jugueteo mortal
128787.05
1
Fuerza de voluntad
246526.74
1
Ad nauseam
67129.42
98 cartas maindeck

Lista de niveles
Sin rango
Califícalo tú mismo
*Este sitio contiene enlaces de afiliados por los cuales podemos recibir una compensación.
Certainly, one of the most beloved commanders of cEDH, its card advantage potential is insane, and so that it doesn't happen, your opponents can only cast one spell per turn. If Kraum is respected, you should get 0-3 cards per turn, if not at most it should reach 5, with the amount of ramps in the deck, it's not difficult to play him kn turn one and start filling the hand since early game.

Ikra is a controversial commander in cEDH, some like her, some hate her, I, personally, love her. She plays a key role in longer tables, granting you extra life for Ad Nauseam, even if losing life to opponents' attacks, card effects, having an Ikra on the field helps keep Ad Nauseam a possibility.
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The fact that we have a commander who gains life when you attack with any creature and damages a player, in addition to being able to attack with a big flying threat, gives the possibility to pressure your opponents' life totals, while yours gets bigger.
Winning Games
This deck has two different combo lines, which are Thassa Consult and Breach.
Thassa Consult
Combo Condition: Thassa's Oracle and Demonic Consultation/Tainted Pact in hand, and enough mana to cast them.
1. Cast Thassa's Oracle
2. Respond to her ETB by casting the other spell from your hand, naming a card you don't have in your library, exiling all cards from your library.
At Oracle's ETB resolution, you win the game.
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Breach
Here, we have two ways to proceed with the usual one which is Breach + Freeze + LED, and we can also go to Breach + Station + Rock.
Breach Freeze
Combo Condition: Underworld Breach in hand, Brain Freeze, and Lion's Eye Diamond in hand or graveyard, and at least 4 mana available, one blue and one red, the others two do not need to be colored.
1. Cast Underworld Breach;
2. Cast Brain Freeze, targeting you and milling at least 6 cards;
3. Cast Lion's Eye Diamond, discarding your hand and generating 3 blue mana;
4. Repeat step 3 until you have only 3 cards in the graveyard, in addition to the cards you intend to cast, then repeat from step 2 to this step;
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5. When the Storm Count is high enough, target your opponents until they have no cards in their deck and pass the turn, so they lose the game.
Breach Station
Combo condition: Underworld Breach and Grinding Station + one mana rock from the ones below, all on the battlefield and untapped + at least 3 cards in the graveyard.

All of the above mana rocks generate enough mana to be cast and tapped repeatedly.
1. Tap the mana rock to generate mana;
2. Sacrifice the mana rock using Grinding Station and mill 3 cards from your own library;
3. Cast the mana rock for the escape cost, putting it into play, and untap Grinding Station.
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Repeat the process until you have no cards in your deck, switching the mana rock to one that generates colored mana, then cast Thassa's Oracle and win the game.
Analyzing the Deck's Packages
Ramps

Speeding up available mana is indispensable: the more mana, the easier it is to cast multiple spells in the same turn.
For this, the deck has all the positive mana stones, the mox that make sense to be in the deck, rocks that generate colored mana, in addition to cards that generate mana only once like Elvish Spirit Guide. In addition to rituals like Culling the Weak, it also includes Grim Hireling, which generates treasures as you deal combat damage to your opponents.
Tutors

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Tutors are the foundation of a deck's consistency, together with a good density of working copies, being able to find the card you need for a situation.
As we have black mana, which helps a lot with one or two mana tutors like Vampiric Tutor, Imperial Seal, Demonic Tutor and Diabolic Intent, in addition to Wishclaw Talisman, which is a reusable tutor if you have bounces to respond to its effect before it resolves.
It is critical to comment that even though red is not the color of tutors, it gives us a great one mana tutor, Gamble Red Entomb, being an optimized tutor good enough to be included in the list, mainly due to its low cost.
Card Draw

In addition to owning Kraum, this list also has other tools to guarantee you additional cards every turn, such as Dark Confidant, which is falling into disuse, but is still a very efficient card, Ragavan, Nimble Pilferer, which steals cards from the top of the opponent's deck and generates treasures (I promise this is the last time I speak well of this monkey), and that good old set present in basically every deck that can use them: Rhystic Study and Mystic Remora.
Windfall, Wheel of Fortune and Timetwister are simple ways for you to draw many cards after using up everything important in your hand.
Bolas's Citadel, Ad Nauseam and Peer Into the Abyss serve to gain access to a massive number of cards, losing life for it.
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Interactions

Free counterspells, optimized removals, ways to stop an opponent even if he resolves a spell and serious hate: everything , or almost everything, that a deck needs to interact with its opponents.
We also have Fire Covenant which removes exactly the creatures that need to be eliminated, for a small amount of mana and life, Culling Ritual which, in addition to taking away every nonland permanent with mana value 2 or less, also gives you mana equal to the number of permanents it destroyed.
The counterspell package of this deck is a bit greater than the standard farm decks, just to be used in other occasions than protecting your game.
Strengths & Weaknesses
Strengths
- It's an extremely adaptive deck, being able to respond and deal with different deck types.
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- It is possible to cast Kraum on turn 1.
- The deck can handle opponents attacking you well, not to mention that the commanders are tough enough to kill or withstand many creatures.
Weaknesses
- It's not as fast as other farm decks.
- At tables where your game plan will be faster, Ikra loses its usefulness on the battlefield.
Conclusion
I close this article here, stay tuned as we will soon have another cEDH deck guide!
Thanks for reading!
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