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King’s Quest (1984)
One of the first significant games on this topic was "King's Quest" (1984), developed by Sierra On-Line. This game not only set the standards for the adventure game genre but also presented players with a fabulous world filled with riddles and puzzles. In King's Quest, players controlled Prince Alexander, who embarks on dangerous adventures to save his beloved. A unique feature of the gameplay was the use of text commands to interact with the outside world, which allowed players to be creative in solving problems.
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Civilization
In 1991, Civilization, created by Sid Meyer, was released. Although the game covers a wider time period, the mediaeval era plays a key role in its mechanics. Players take control of one of the civilisations and lead it from ancient times to the present. The uniqueness of "Civilization" lies in the combination of strategy and resource management, which allows players to develop technology, build cities, and wage wars. Mediaeval battles, diplomacy, and cultural development make the game rich and multi-layered.
Darklands
In 1993, "Darklands" was born, created by the MicroProse team. This game stood out for its realism and depth of study. Players formed a group of adventurers who explored Germany in the 15th century, encountering historical events and myths. An important element of Darklands was the free choice system, allowing players to independently determine the path of their characters and interact with the world through complex quests and combat systems.
Warcraft: Orcs and Humans
"Warcraft: Orcs and Humans", released in 1994 by Blizzard Entertainment, has become a landmark event for the real-time strategy genre. Although the game focused on a fantasy conflict between orcs and humans, its mediaeval atmosphere and army controls made it unique. Players could build bases, manage resources, and develop strategies to defeat enemies. The gameplay was easy to learn but difficult to implement.
The Elder Scrolls: Arena
In 1995, "The Elder Scrolls: Arena" was released, the first game in the famous series from Bethesda. Although the plot covers many time periods and places, the main action takes place in the fantasy world of Tamriel, which includes elements of mediaeval culture. Players explore vast locations, complete quests, and fight enemies. An exclusive innovation of the game was the open world, which allowed players to freely explore the space without being tightly tied to the plot.
Age of Empires
"Age of Empires", released in 1997 by Ensemble Studios, also touches on the mediaeval era. Gamers can choose different civilizations and develop them through several eras, starting with the Stone Age and ending with the Middle Ages. The unique mechanics of the game are the ability to build various buildings, develop the economy, and wage wars against other civilizations. The game has been recognised for its deep strategy and multiplayer capability.
Baldur’s Gate
In 1998, Baldur's Gate was released, developed by BioWare, which became one of the most famous role-playing games of its time. The game's plot takes place in the world of Forgotten Realms, where players explore dungeons and fight monsters, making important decisions that affect the course of history. The main feature of the gameplay is the party combat system and the ability to interact with NPCs, which creates a feeling of a living world.
Thief: The Dark Project
Finally, it is impossible not to mention "Thief: The Dark Project", released in 1998 by Looking Glass Studios. This game offered players a unique stealth action experience in a dark mediaeval world full of magic and technology. Gamers take on the role of robber Garrett, who uses shadow and stealth to complete his missions. The developers have focused on stealth. Users need to avoid direct collisions with enemies and use the environment for camouflage.
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